![]() In the process of improving these metrics, we’ll also be tackling things like bugs, crashes, etc. “To track our process, we’ll be sharing specific targets for two main client performance metrics: client bootstrap time (how long it takes for the client to boot up) and champ select lock-in time. “Over the next six months or so we’ll ship a number of changes and improvements to the League client’s backend infrastructure,” Riot says in brief. Updates over the course of the next half-year, a series of updates will improve the client’s speed and fix related bugs. Today, they’ve introduced an initiative called the Client Cleanup Campaign. LoL players know this, and so do the developers at Riot Games. The League of Legends client is old, creaky, slow, and full of bugs. ![]()
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